AI Insights · Timothy · June 2024
Top 5 Hybridcasual Games Performance in Ireland, Q2 2024
In Q2 2024, the top 5 hybridcasual games in Ireland showed varied performance trends in downloads, revenue, and weekly active users. Here are the key insights.
In Q2 2024, the performance of the top 5 hybridcasual games in Ireland demonstrated diverse trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, reveals how these popular games fared over the quarter.
Last War:Survival from FirstFun saw consistent revenue, peaking at around $23K in the week of June 10. Downloads fluctuated, with a high of approximately 4.4K in the week of June 3. Weekly active users showed a steady increase, reaching a peak of roughly 14.2K in mid-June before settling at around 12K by the end of the quarter.
Match Factory! by Peak Games experienced a notable rise in revenue, starting at about $4.9K in early April and climbing to around $9.6K by late June. However, downloads saw a downward trend, dropping from approximately 3.2K in the first week of April to around 1.6K by the end of June. Weekly active users remained relatively stable, peaking at approximately 9.6K in late May before a slight decrease to around 8.6K in mid-June.
Triple Match 3D from Boombox Games LTD showed a consistent revenue stream, averaging around $3.2K throughout the quarter. Downloads were relatively low, with a slight increase from about 200 in early April to approximately 190 by the end of June. Weekly active users remained stable, fluctuating around the 3.1K mark.
Block Jam 3D by Voodoo experienced a decline in revenue, starting at around $3.9K in early April and dropping to about $1.5K by late June. Downloads showed some variability, with a peak of approximately 836 in late April. Weekly active users increased from about 1.3K in early April to roughly 1.9K by the end of June.
Happy Match Cafe™ from KINGS FORTUNE PTE.LTD. saw fluctuating revenue, peaking at around $3.1K in early April before declining to approximately $580 by the end of June. Downloads were significantly lower, with a high of about 985 in early April and very few downloads towards the end of the quarter. Weekly active users remained steady, averaging around 4.7K throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.